SKU: 178545530
stargazer asiatic lily

stargazer asiatic lily Stargazer Oriental Lily

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Description

stargazer asiatic lily Stargazer Oriental LilyThis is the most famous lily of them all. And no wonder. Stargazer is one of many hybridized from the world famous species, Lilium speciosum rubrum, the wild red lily of Japan. But this one has become everyone's favorite because it's the lily that has everything. It is incredibly beautiful, very easy to grow, not too tall and has strong stems. In addition, the large, fragrant blooms are upward facing, a rare quality for an Oriental Hybrid lily; most

This is the most famous lily of them all. And no wonder. Stargazer is one of many hybridized from the world-famous species, Lilium speciosum rubrum, the wild red lily of Japan. But this one has become everyone's favorite because it's the lily that has everything. It is incredibly beautiful, very easy to grow, not too tall and has strong stems. In addition, the large, fragrant blooms are upward-facing, a rare quality for an Oriental Hybrid lily; most others are outward facing, like Casa Blanca. These upright blooms make Stargazer extra-useful for florists, and also guarantee a big beautiful show in your garden.

The blooms of Stargazer vary somewhat. Some bulbs will produce flowers with almost solid red petals, but always with the white margins. Others, and this includes most, look exactly like the photo above with deep pink blending to red, showing spots.

No one can have too many of these. Plant enough to have them for cutting and for highlights in your mid to late summer garden.

Spectacular lilies for your garden; it's easy. Everybody loves lilies, and today's hybrids are a snap to grow, unlike some of the more difficult ones of the past. Today's favorites are no more work than growing a tulip or daffodil. Oriental Hybrid Lilies are the now famous, very fragrant ones with large, flattened flowers such as red Stargazer and white Casa Blanca. They bloom from mid-summer through early fall.

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SKU: 178545530

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4.4 ★★★★★
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Oilyraincloud
Phoenix, US
★★★★★ 5
Great introduction to Godot 4
Format: Kindle
I've been writing various types of software for 10 years and was interested in learning Godot for 2D games. This book turned out to be informative and easy to follow and gave me the knowledge I was seeking. I learn best by example, and this project focused book was excellent in that regard. If you have zero programming experience, I would recommend learning something like Python before diving into this book. The book teaches with GDScript, which is Godot's Python-like programming language. There are some minor mistakes in the book, but an errata is currently being kept up-to-date on the github repository for the book. I opened a few issues for things I discovered, and the author added those things to the errata. Keep this in mind if you end up getting stuck on something and are 100% sure you followed the directions in the book. I use Unreal for 3D games, so I have not yet gone through the chapters of this book for 3D games. I wouldn't expect a drastic drop in quality, but for the purposes of this review I can't give any insight on the 3D chapters.
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Reviewed in the United States on November 6, 2023
R
Verified Purchase
rockspawner
Cuba, US
★★★★★ 5
Use boxes
Format: Paperback
Love the start of this too but will not tell you how to import projects use boxes on the side of your pc
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Reviewed in the United States on December 9, 2025
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Verified Purchase
Amazon Customer
Boise, US
★★★★★ 5
Great!
Format: Paperback
Enjoying it a lot so far.
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Reviewed in the United States on February 21, 2025
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Verified Purchase
Roger Andersen
Lake Worth, US
★★★★★ 5
Learning Godot
Format: Paperback
simple and easy introduction to godot and gdscript.
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Reviewed in the United States on January 19, 2024
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Jennie M. Scaturro
Chelsea, US
★★★★★ 2
A very frustrating experience
Format: Paperback
I very rarely write reviews for things, but I felt compelled to do so for this book based on my experience. I had an amazing experience with this book for the first 3 chapters. There were some errors and things just plain missing in those chapters, but I was able to debug and provide solutions for those things. For example, some lines of code were omitted and score keeping was completely left out from Chapter 3. I have since found that errata is helpfully published on the GitHub repository. Overall I had a lot of fun working through the first 3 chapters. Chapter 4 is where I decided to give up and move on to other resources. I found the lack of guidance on level design and truly understanding and using tile maps and tile sets downright frustrating. Perhaps this chapter would be more approachable if I had prior game development experience. The author very much glosses over level design and it went from a poor explanation of the concept to just "now design your level". Referencing the finished project from the GitHub repository did not provide much assistance either. If you are new to game development, I think the first 3 chapters are a helpful introduction and they have definitely furthered my interest in both Godot and game development. However, I had to bail after Chapter 4 in search of better material. Perhaps I will return to the book after learning more from other resources.
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Reviewed in the United States on July 27, 2024

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