SKU: 59804689087
maxi cosi pearl 2way

maxi cosi pearl 2way Maxi-Cosi Pearl 360 Pro

Sale price$22.48 Regular price$24.98
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Ships within 48 hours · Estimated delivery Aug 29 - Sep 3

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Description

maxi cosi pearl 2way Maxi-Cosi Pearl 360 ProThe most comfortable car seat for toddlers and parents The Maxi Cosi Pearl 360 Pro offers superior comfort for your toddler whether theyre awake or asleep. The seat has 5 recline positions so you can select the best angle for your child from birth (use infant inlay, sold separately) to 4 years old. When used with the rotating Maxi Cosi FamilyFix 360 Pro slide out base featuring SlideTechTM technology, Pearl 360 Pro is the only toddler car seat

The most comfortable car seat for toddlers and parents

The Maxi-Cosi Pearl 360 Pro offers superior comfort for your toddler whether they’re awake or asleep. The seat has 5 recline positions so you can select the best angle for your child from birth (use infant inlay, sold separately) to 4 years old. When used with the rotating Maxi-Cosi FamilyFix 360 Pro slide-out base featuring SlideTechTM technology, Pearl 360 Pro is the only toddler car seat available that both rotates and slides toward you. The Easy-in harness adds even more convenience, allowing you to fasten your toddler in the seat with minimum fuss. These key design elements make lifting a toddler in and out of the car effortless. Plus, Maxi-Cosi’s integrated G-CELL Side Impact Protection offers superior safety.

Maxi-Cosi Pearl 360 Pro is part of the 360 Pro Family range, featuring 360° rotation and SlideTechTM—our revolutionary sliding car seat technology that makes every day easier. No backache, head bangs, or struggles; simply lock, slide, spin, and go! (Base sold separately)

  • Innovative SlideTech™ technology - Revolutionary sliding car seat technology makes every day easier. No backaches, head bangs, or struggles. With the FamilyFix 360 Pro base (sold separately), simply lock, slide, spin, and go!
  • Superior sleeping positions - With 5 comfortable recline positions to choose from, Pearl 360 Pro offers your toddler superior comfort, whether they’re awake or asleep.
  • G-CELL Side Impact Protection - Built to the highest safety standards, Pearl 360 Pro features superior, integrated G-CELL Side Impact Protection to ensure the safety of your child.
  • One hand FlexiSpin rotation - The FamilyFix 360 Pro base (sold separately) features FlexiSpin, a 360* rotational system that enables Pearl 360 Pro to easily rotate using only one hand in any reclined position.
  • Superior comfort - Pearl 360 Pro has an adjustable headrest, ClimaFlow panels and high-performance, 100% recycled breathable fabrics that maximise air circulation to ensure your child is always at the right temperature. Pearl 360 Pro is designed to be comfortable for parents to use too - it comes with the AGR seal of approval, making it a 'back-friendly' car seat. (AGR is an independent organisation of health care professionals and experts specialised in back related issues/ergonomics).
  • Pearl 360 Pro is designed to grow with your baby, with nine adjustable headrest positions and an adjustable harness.
  • Our newborn inlay (sold separately) keeps your little one comfortable while providing a proper fit and room to grow, from birth.
  • Meets the highest and latest i-Size safety standards (R129/03), offering maximum safety for your child.
  • Anti-misuse rotation lock, on the FamilyFix 360 Pro base (sold separately), gives peace of mind knowing your baby always travels in the rear-facing position, from birth up to 15 months.
  • Patented AirProtect® technology for extra protection of child’s head.
  • EcoCare fabrics are produced without the use of hazardous chemicals, meaning that babies' skin is not exposed to any potential risks.
  • Featuring elegant embroidery design details and high quality fabrics, the Pearl 360 Pro is made from high-performance breathable fabrics with ultra-resistant knitting, durable duotone knitted fabric, and EcoCare 100% recycled fabrics.

Age Suitability: From 61 to 105 cm (from 40-60 with Newborn Inlay accessory) Birth to approx. 4 years (with inlay accessory)

Weight Suitability: 0-17kg

Safety / Warnings: Please refer to user manual

Standards UK / Europe: ECE R129-03 i-Size

68.8 x 43.2 x 50cm
  • Innovative SlideTech™ technology makes every day easier.
  • Superior sleeping with 5 recline positions to choose from.
  • An easy-in harness, you can install your child without a struggle.
Baby & Toddler > Baby Transport > Baby & Toddler Car Seats
Shipping Notes
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Exchange/Return Notes
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  • To process your return/exchange, please contact us at [email protected]
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SKU: 59804689087

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Thomas J. Shandorf
Chelsea, US
★★★★★ 5
Comprehensive, clear and coherent!
Format: Paperback
The iTEP Practice Guide combines a no-nonsense approach to the specific iTEP tests and at the same time offers exercises that task the student with what they need to know. Exercises not only serve the purpose of scoring well, but the overall approach is communicative competence. We use the text in our group and one-to-one classes with very positive--and lasting--results.
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Reviewed in the United States on July 23, 2019
S
Verified Purchase
Sarah Sofía Ortiz Campos
Houston, US
★★★★★ 1
No recomiendo
Format: Paperback
Muy malo, no vine completo, además se demoró mucho más de lo que decía al momento de comprarlo. Solo aplazaban la fecha de entrega sin consultar cómo afectaba al cliente. Yo tuve que presentar el examen sin el libro, porque no llegó en la fecha que decía al comprarlo y después se cambió 3 veces la fecha, casi cumpliendo el mes.
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Reviewed in the United States on December 30, 2025
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Verified Purchase
NS
Natrona Heights, US
★★★★★ 1
price
Format: Paperback
Price is high
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Reviewed in the United States on April 15, 2026
T
Verified Purchase
Tinkerer
Natrona Heights, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
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Reviewed in the United States on August 18, 2019
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Verified Purchase
robert thompson
Fort Morgan, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022

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