SKU: 8186431437
succulent crochet kit

succulent crochet kit Succulent Crochet Kit

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Description

succulent crochet kit Succulent Crochet KitMeet Jade the Succulent Need a fresh new kit to keep from feelin jaded? With her unique leaves and a pot thats prickly in pink, Jade the Succulent is a true gem! Though she has a tendency to lay low, this green credible gal is far from shallow. And while all that fab greenery may look a lil complicated, we promise that even Intermediate level skills wont succ with the help of our Easy Peasy Yarn and step by step videos. So if youre a succa for

Meet Jade the Succulent
Need a fresh new kit to keep from feelin’ jaded? With her unique leaves and a pot that’s prickly in pink, Jade the Succulent is a true gem!

Though she has a tendency to lay low, this green-credible gal is far from shallow. And while all that fab greenery may look a lil’ complicated, we promise that even Intermediate-level skills won’t succ with the help of our Easy Peasy Yarn™ and step-by-step videos. So if you’re a succa for adorable new pals, come scoop up this sweet sidekick and get to wooblin’!

Can I really learn how to crochet from these kits?

You bet - over 1,000,000 people have learned crochet with The Woobles, and you can be next! Just follow the step-by-step video tutorials that come with each learn-to-crochet kit. Intermediate kits still come with our step-by-step video instructions, but only for techniques you might not’ve encountered in a beginner kit.

What’s included

  • Step-by-step video tutorials
  • The Woobles Easy Peasy Yarn, custom-made for beginners
  • Unlimited help over e-mail, plus virtual crochet office hours
  • Plastic eyes
  • Stuffing
  • Yarn needle
  • Stitch markers
  • Succulent crochet pattern as a PDF download
  • 4mm ergonomic crochet hook

Skill level
Intermediate, recommended for ages 12+

Righty? Lefty?
We've got you covered. Our crochet kits work for both righties and lefties, and all Woobles crochet tutorials have both right-handed and left-handed versions.

Size
About 4.5 in (11.4 cm) tall. As a handmade item, exact size depends on the crocheter.

Shipping Notes
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Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
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SKU: 8186431437

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4.2 ★★★★★
Based on 28 reviews
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T
Thomas J. Shandorf
Whiting, US
★★★★★ 5
Comprehensive, clear and coherent!
Format: Paperback
The iTEP Practice Guide combines a no-nonsense approach to the specific iTEP tests and at the same time offers exercises that task the student with what they need to know. Exercises not only serve the purpose of scoring well, but the overall approach is communicative competence. We use the text in our group and one-to-one classes with very positive--and lasting--results.
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Reviewed in the United States on July 23, 2019
S
Verified Purchase
Sarah Sofía Ortiz Campos
Chelsea, US
★★★★★ 1
No recomiendo
Format: Paperback
Muy malo, no vine completo, además se demoró mucho más de lo que decía al momento de comprarlo. Solo aplazaban la fecha de entrega sin consultar cómo afectaba al cliente. Yo tuve que presentar el examen sin el libro, porque no llegó en la fecha que decía al comprarlo y después se cambió 3 veces la fecha, casi cumpliendo el mes.
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Reviewed in the United States on December 30, 2025
N
Verified Purchase
NS
Battle Creek, US
★★★★★ 1
price
Format: Paperback
Price is high
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Reviewed in the United States on April 15, 2026
T
Verified Purchase
Tinkerer
Houston, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
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Reviewed in the United States on August 18, 2019
R
Verified Purchase
robert thompson
New York, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022

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