SKU: 67209067957
metal gear solid the legacy collection

metal gear solid the legacy collection Metal Gear Solid: The Legacy Collection

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Description

metal gear solid the legacy collection Metal Gear Solid: The Legacy CollectionTitle Metal Gear Solid: The Legacy Collection Genre Action Version Japanese Condition Secondhand signs of wear due to use Item Appearance Conditions: Case : good (some marks) Manual : good Disc(s) : good Obi : good Other : Disc 1: Games + Digital Graphic Novel Metal Gear Sold 2: Sons of Liberty Metal Gear Solid 3: Snake Eater Metal Gear Solid: Peace Walker (From HD Collection) Metal Gear Metal Gear 2 Solid Snake (MSX2 Versions, found in "Metal Gear

Title

Metal Gear Solid: The Legacy Collection

Genre Action
Version

Japanese

Condition Secondhand - signs of wear due to use
Item Appearance

Conditions:
Case : good (some marks)
Manual : good
Disc(s) : good
Obi : good
Other : 

Disc 1: Games + Digital Graphic Novel Metal Gear Sold 2: Sons of Liberty / Metal Gear Solid 3: Snake Eater / Metal Gear Solid: Peace Walker (From HD Collection) / Metal Gear / Metal Gear 2 Solid Snake (MSX2 Versions, found in "Metal Gear Sollid 3 Snake Eater")

Disc 2: Game Metal Gear Solid 4: Guns of the Patriots / PSOne Classics Version: Metal Gear Solid / Metal Gear Solid: Integral

SKU VT068-H1
Publisher Konami
Other Remarks
From the critically acclaimed director, Hideo Kojima, METAL GEAR SOLID: The Legacy Collection offers the most complete METAL GEAR SOLID experience ever. Featuring eight complete games, METAL GEAR, METAL GEAR 2, METAL GEAR SOLID 1, METAL GEAR SOLID 2: HD Edition, METAL GEAR SOLID 3: HD Edition METAL GEAR SOLID 4: Trophy Edition, METAL GEAR SOLID: Peace Walker HD Edition, and METAL GEAR SOLID: VR MISSIONS along with two Ashley Wood Digital Graphic, the Legacy Collection offers Metal Gear and stealth action fans a chance to experience all the heroic game play, compelling design and immersive storytelling of the MGS franchise in one complete package.The "Metal Gear" series is the seminal work of Hideo Kojima, Japan's master game creator, and the progenitor of the stealth action game genre. The series has become a global phenomenon, with over 33 million copies sold worldwide. The player controls a secret agent from an elite special forces unit who is sent on solo sneaking missions through enemy installations, vast jungles, and sometimes even the thick of battle. Alone and surrounded by the enemy, even a special forces agent will find it tough to come out alive. But that is the secret behind the series' popularity-the cerebral challenge of figuring out how to avoid combat, and the thrill of sneaking through enemy territory undetected.The MGS series is also known for its storyline, which blends seamlessly with the gameplay. The scenarios are based on extensive research and incorporate the drama of actual developments in society.These elements have made MGS what it is today: a mature work of entertainment that transcends national borders and the confines of video games, and one of the leading products of the Japanese content business.

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Please read the LEGAL TERMS AND CONDITIONS page before confirm the order/preorder.
Games will be wrapped in removable plastic sleeves with bubble wrap and then placed in a box for shipping. Please remember, the games will ship from Japan so please allow some additional shipping time. Also during Japanese postal holidays (New Year's, Golden Week, Obon) orders will be delayed while the post office is closed.
Thank You.

 

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SKU: 67209067957

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S. Max
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The book was not designed to focus on GDscript, it had a snippets for basic game interactions, but was primarily a make a simple game in Godot. I returned it.
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Reviewed in the United States on June 13, 2025
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Yumin
Lake Worth, US
★★★★★ 5
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I highly recommend this book if you are getting into Godot and want something tangible to sift through. the Book does an excellent job of explaining and curating a good foundation by explaining and stepping you through the Nodes and their purposes and potential usage. it touches on multiplayer(client synchronization, etc), and other fantastic aspects like object pools and a brief intro into state machines that reflect a professional environment that respects your intelligence but still graceful enough for beginners to digest, understand and grow their own creative projects from these roots.
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Reviewed in the United States on June 10, 2024
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Colin MacLeod
Dallas, US
★★★★★ 5
Masterful, Hilarious, and Insightful
Format: Hardcover
The writing style reminded me at times of Michael Lewis ("The Big Short", "The New New Thing") in the way Jason Schreier captures the madness of gaming executives trying to succeed despite their bosses. The way the book describes various antics often had me chuckling or even laughing out loud: "As Pardo's responsibilities grew and his time became stretched between projects, he became known for what many of his subordinates called seagull management: He would swoop down, poop on ideas, and then fly away." It's full of insight about what makes a good game, or even a good remake of a game: "One tenet, adapted from legendary Civilization designer Sid Meier, was that one-third of the units should return from the old game, one-third should be modified versions, and one-third should be brand-new." This book is masterful. I found it impossible to put down: one of the very best books I've ever read about a games company, or any company for that matter. If you are in the games industry, you like reading about crazy businesses or you just like games, get it.
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Reviewed in the United States on April 19, 2026
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Exterminator
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★★★★★ 4
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Positive: "Play Nice" by Jason Schreier is a fun, eye-opening dive into the highs and lows of Blizzard Entertainment. Schreier does a fantastic job unpacking the tension between Blizzard's creative magic and the corporate pressures that started to shift the company’s culture, especially after its merger with Activision. It's filled with juicy insider stories that give you a sense of what it’s really like to work at a powerhouse game studio. For any gamer or industry enthusiast, it’s a fascinating look behind the curtain that also feels relatable for anyone who's had their passion collide with corporate demands. Negative: On the downside, the book sometimes gets a bit repetitive. Schreier really drills in on the company's struggles with work-life balance and workplace culture, which are important but can feel like they’re hitting the same notes over and over. And while the insider jargon adds authenticity, it can be a little hard to keep up if you’re not already familiar with game dev lingo. But honestly, these are minor gripes in what’s otherwise a great read about the complex, often messy reality of making games.
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Reviewed in the United States on November 2, 2024
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Kyle
Fort Morgan, US
★★★★★ 5
From Pixels to Problems! Great read!
Format: Hardcover
“Play Nice” offers an enjoyable deep dive into the tumultuous history of Blizzard Entertainment, chronicling its journey from a ragtag group of brilliant college students to its evolution under corporate ownership and its current state. Schreier provides fascinating insights into the antics of Blizzard’s early employees, showcasing their outlandish attitudes, relentless work ethic, and tight-knit camaraderie. The book explores how Blizzard transitioned from a company renowned for producing high-quality, polished games that left competitors in the dust to one struggling to preserve its heart and soul amid mounting corporate pressures. While the corporate side and C-suite executives are often cast in a negative light, Schreier thoughtfully examines the motivations behind their decisions, offering perspectives from all levels of the company—from executives and middle management to QA testers. This balanced approach provides a refreshing take, avoiding oversimplified blame and instead considering multiple sides of the story. And while it’s easy to villainize the suits in the boardroom, Schreier does a great job showing why some decisions were made. From executives to QA testers, he pulls back the curtain to reveal a mess of perspectives, reminding us that every bad decision has some kind of reason behind it (even if it’s still a bad decision). The book also revisits the scandals that put some serious smudges on Blizzard’s reputation, offering new angles and fresh commentary. As someone who once lived for Blizzard games—cheering at Overwatch League matches and losing entire weekends to Diablo marathons—I can’t help but root for Blizzard to find its way back to glory. And hey, if it means waiting another decade for their next masterpiece, so be it. It’s done when it’s done.
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Reviewed in the United States on January 6, 2025

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