SKU: 86779991996
american monsters book

american monsters book American Sasquatch: Man, Myth or Monster

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Description

american monsters book American Sasquatch: Man, Myth or MonsterDetails By: David Paulides ISBN 13: 979 8 89898 247 8 Binding: Paperback Size: 8. 5" X 11" Pages: 213 Photos: 74 Publication Date: 01 December 2025 Description The Companion Book to the Film: American Sasquatch by David Paulides includes the Bigfoot Sightings Map! For centuries, eyewitnesses across North America have reported encounters with a towering, elusive creature lurking at the edges of the wilderness a being that defies easy explanation and

Details

By: David Paulides
ISBN-13: 979-8-89898-247-8
Binding:  Paperback
Size: 8.5" X 11"
Pages: 213
Photos: 74
Publication Date: 01 December 2025

Description

The Companion Book to the Film: American Sasquatch by David Paulides - includes the Bigfoot Sightings Map!

For centuries, eyewitnesses across North America have reported encounters with a towering, elusive creature lurking at the edges of the wilderness — a being that defies easy explanation and refuses to be dismissed. In American Sasquatch: Man, Myth or Monster, renowned researcher and former law enforcement officer David Paulides brings his trademark investigative rigour to one of the most enduring and controversial mysteries in human history.

Drawing on decades of fieldwork, firsthand witness testimony, and forensic analysis, Paulides examines the evidence for Sasquatch with the same disciplined, no-nonsense approach he applied throughout his career in law enforcement. He cuts through the noise of hoaxes and sensationalism to ask the questions that matter most: Who — or what — are the credible witnesses really seeing? What does the physical and biological evidence actually tell us? And why has mainstream science been so reluctant to take this phenomenon seriously?

From the dense forests of the Pacific Northwest to the remote Appalachian hollows of the East, Paulides maps a compelling body of evidence that spans Native American oral traditions, military encounters, and modern-day sightings reported by hunters, hikers, and ordinary citizens. He explores the cultural and historical dimensions of the Sasquatch legend while grounding the discussion in the kind of documented, verifiable detail that sets his research apart.

Whether you're a seasoned researcher, a curious skeptic, or someone who has seen something in the woods you can't explain, this book will challenge everything you think you know.

Author Biography

Dave Paulides holds two degrees from the University of San Francisco, and has a professional background that includes twenty years in law enforcement and senior executive positions in the technology sector. A boyhood camping experience with his father in the late 1960s sparked his interest in Bigfoot. In 2004 he formed North America Bigfoot Search where his investigative and analytical experience were invaluable in researching Bigfoot sightings. He spent two years living among the Hoopa tribal members, listening to and recording their Bigfoot stories. The Hoopa Project is his first book, based upon his experiences in the Bluff Creek area of Northern California. Harvey Pratt was educated at the University of Central Oklahoma and Oklahoma State University, and the Federal Bureau of Investigation. During his forty-year career in law enforcement he was involved in many high-profile investigations, including the Green River killer, BTK killer, Ted Bundy, the I-5 killer, and the Murrah Federal Building bombing. Harvey is a highly skilled forensic sketch artist specializing in witness descriptive drawing, skull tracing, age progression, soft tissue reconstruction, and photo restoration. Harvey is a member of the Cheyenne and Arapaho Tribes and is recognized as one of the traditional Cheyenne Peace Chiefs.

 

Book Reviews


What a wonderful record of the truth and nothing but the truth according to news paper reporters from all over. What more do you need than all this research put in one book at your fingertips. Tired of trying to beat the truth into the heads of your family and friends? Buy this book and put it on your coffee table. One article is worth a thousand words, well how about one book worth three hundred plus articles? No one could really find fault in these accounts, if you did you would have to go dig up the authors of these published facts. News paper reporters from the old days had integrity more so than todays media madhouse.

-- Gail Tallman

Also by David Paulides

    


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SKU: 86779991996

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Aurélien
Draper, US
★★★★★ 5
Great Book for Project-Based Learning
Format: Paperback
As a Unity Instructor I can say the book is really amazing I was expecting that I'd face a basic book, but instead, the book is very complete, even having AR and VR chapters totally adapted to the new version of Unity, which makes it one of the best books to master Unity (if not the best).
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 19, 2022
B
Bradley Wardell
Draper, US
★★★★★ 5
Thorough and approachable
Format: Paperback
Mastering Game Design with Unity is a must-have for any developer looking to use Unity as their platform for developing a video game for today's audience. What makes this book particularly compelling is that it goes through the entire game design and development process. From UI design to audio to graphics, this is a book that provides a one-stop shop of knowledge for developers. If you're already a developer or just looking for a book at act as the heart of your Unity development, this is the book to get.
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Reviewed in the United States on February 20, 2023
M
Verified Purchase
Mike Athey
Houston, US
★★★★★ 2
Content seems good, but support files/code are insufficient, and the code seems illogical in places
Format: Paperback
This books starts out great and the content/approach seems solid. But I ran into several issues when the coding portions were introduced, notably when it came to collisions and destroying enemy game objects. There's scripting to set up a bullet behavior, but from the outset the behavior is buggy, and when the "explosion" behavior is introduced, there's no coding to actually destroy the object you're introducing the explosion behavior to. On top of that, the explosion behavior is tied to the playerObj's "onDeath" function, so ... I'm not sure how any of that ties into destroying an enemy game object. This is about 150 pages in. The go-to method in these cases is, of course, to reference the support files, but these files only include the code and the book images. What's really needed is the Unity project files to ensure the code is being implemented in the components of the game objects and seeing the core structure there. With only the scripts, you can only check your scripts against those, but you can't be sure you're utilizing them correctly and tying it all together in Unity. Granted, I'm still learning the platform, but things like where you're expected to fire a bullet that has no "destroy gameObject" function into an enemy gameObject that also has no such behavior ... and the behavior is tied to the player? There's definitely something amiss. All the while you're dealing with "soft locks" in the test gameplay that could have been immediately addressed, but aren't. And you can't really move forward with such core inconsistencies in place because you fear the problems would just compound from there.
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Reviewed in the United States on July 31, 2023
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Verified Purchase
Shannon
Alexandria, US
★★★★★ 5
Very helpful
Format: Paperback
Given as a gift. They wanted to learn about coding and how it works. They found it very helpful and was able to understand it
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Reviewed in the United States on May 9, 2024
C
Verified Purchase
ChargingBull
Louisville, US
★★★★★ 5
Lots of uses in Roblox
Format: Paperback
Son loves getting these for birthdays and holidays.
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Reviewed in the United States on July 6, 2025

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